Hello,
I’m Adam!
I’m a Designer and Artist based in the West Midlands. I hold a First Class BA (Hons) Degree in Games Design & Art from the University of Southampton, as well as a Level 5 (RQF) Professional Diploma in UX Design. My work spans gameplay design, 3D environment art, and UX/UI systems.
Game Design & Art
Over the past fiveyears I have worked as an Artist and Game Designer through two employers and across a wide variety of projects. My knowledge of software and design techniques grew during my time at university, and have been refined during my time in the industry. To this day I still strive to upkeep those skills through personal projects. The button below will allow you an in-depth look at my Art & Design work inside and outside of the industry as well as during my time at university.
Responsibilities and Achievements as an Artist and Designer
Key Responsibilities
Lead artist within my company,
Directed the art side of multiple company projects, starting with the creation of art bibles and design documents.
Co-led multiple user testing events across England in order to get tangible data to build apps around.
Achievements
The Amblios Club, our largest project, was picked up by multiple news sources such as The Independent and BBC South.
Presented my teams research and my design of a board game in Ireland 2023, at the GALA (Games and Learning Alliance) conference.
Co-authored a published paper: “Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures”. [Available here]
UX and UI Design
I began as a UX and UI designer in 2021 on Mayor Mayhem, a title produced by Nucleolus. I’ve recently had the pleasure of working as a lead UX designer on one of our most ambitious projects: The Amblios Club. I worked closely with my team to create a comprehensive UI and UX experience, using prototypes in Figma and creating intuitive UI elements in Photoshop. At the start of 2025 I undertook a diploma in UX Design at the UX Design Institute, to ensure any gaps in my knowledge were plugged, here I attained a 93% overall grade. The button below will offer an in-depth look at my UX and UI work portfolio.
Responsibilities as a UX and UI Designer
Key Responsibilities
Led in-person useability tests across the country to gage feedback on existing and new projects
Created low and medium-fidelity UX prototypes as well as annotated notes to assist the teams programmers.
Produced style brand guidelines, signifying UI elements, colour schemes, typeface to ensure consistency during implementation.