UX & UI
Portfolio
This page is dedicated to projects I have completed whilst working in the industry, or in my free time as practice, that required me to work as a UX or UI Designer.
Amblios Club
In November 2023, Amblios Club underwent a major rebrand in order to re-structure the app to move away from a suit of games, and instead include parental features, activities and informative information. As the main designer in the team, I led the production of the first ever Digital Guidelines for Nucleolus: a document that provides detailed guidance on the application of the new brand of digital assets. This project was developed during my role as a Designer and Artist at Nucleolus.
The purpose of the Digital Guidelines is to enhance the Brand Guidelines, by considering elements in a digital context (e.g., user experiences; accessibility). Initially this work began as a Google Slide, outlining brand guidelines including typeface, colour scheme, elements (e.g., buttons; forms), however, as further hours were put into this task, a Figma file was created in order to express the desired re-brand of the app to programmers who were implementing these changes. Both the document and the Figma file aim to promote consistent and high-quality user experiences oas they use the application.
Below are a few of the slides I created for the Brand Style Guidelines.
Figma Prototype:
Below is screenshot of the Figma file that I made when outlining how the app would be traversed. Once this was completed I worked closely with programmers to ensure the design of the app was implemented as close to this file as possible.
The Figma file is password protected, for questions or requests please contact me at adamiveswatts@gmail.com
UX and UI were not my sole responsibilities on this project; if you are interested in seeing my Game Design and Art portfolio regarding this project, please click here
Mayor Mayhem
Mayor Mayhem is a gamified web-based simulation tool which aims to intrigue children and teens with the prospect of democratic participation. Work began on this project in May 2021. Initially I worked as a Game Artist, leading the art direction through the creation of design documents and art bibles. As a Game Artist I produced 3D models, 2D textures and animations all of which were used as the backdrop of this game; overtime this background evolved and changed as a way of visually showing the characters progress. However, I didn’t just work as a Game Artist, I also worked on the UI used in Game and in marketing material. Using visual style guidelines the team created, I produced UI elements including: prompts and character icons, both used in the games HUD, as well as a menu to navigate. Below you will find screenshots of these elements in use:
if you are interested in seeing my Game Design and Art portfolio regarding this project, please click here